Public Channel Service Flow
Notice
This document is a machine-translated draft and is currently undergoing review. Some content may be inaccurate or differ from the original Korean version. For the most precise information, please refer to the Korean documentation.
This guide describes the entire process of creating a public channel and streaming broadcasts using various encoders. Refer to the service flow below when setting up a broadcast that anyone can watch without separate security policies (such as authentication tokens).
Core process summary
- Live streaming (RTMP): The original video is transmitted to the server via RTMP(Real-Time Messaging Protocol) using the Kollus dedicated mobile encoder or broadcast streaming programs such as OBS or vMix.
- Transcoding: The transmitted video is converted in real time to the appropriate quality and format for the viewing environment according to the encoding profile preset in the Kollus Live console.
- Origin server storage: The transcoded content is temporarily stored on the Origin server in preparation for distribution.
- Edge server caching and distribution: To handle large-scale concurrent access, content is cached on Edge servers and delivered to players via HLS(HTTP Live Streaming).
- Watching the broadcast: Users can stably watch the live stream through the distributed URL.
Tutorial
Please refer to the following document.